IGJAM16

Published on 27th Aug, 2016 by Administrator

I participated in the InnoGames game jam 2016 at the Gamescom and wrote a little bit about my experience.

Building a Quadcopter - Part 5: IMU and PID

Published on 27th Aug, 2016 by Administrator

I am showing the minimalistic way I currently implemented for my quadcopters IMU to merge the sensors relative accelerometer and gyroscope data into an absolute orientation. Also a tiny little bit about PID...

Building a Quadcopter - Part 4: Printing the frame

Published on 27th Aug, 2016 by Administrator

Talking about the different materials, settings and tricks to get useable results.

Building a Quadcopter - Part 3: Designing the frame

Published on 27th Aug, 2016 by Administrator

Starting from scratch is tricky so this is how I approached designing my quadcopters frame.

Building a Quadcopter - Part 2: Making the motors rotate

Published on 27th Aug, 2016 by Administrator

Being the very first contact I had talking to other hardware at home, I am explaining my findings on PWM and my implementation on the Intel Edison using the Sparkfun PWM block.

Building a Quadcopter - Part 1: General idea and selecting parts

Published on 27th Aug, 2016 by Administrator

I want to build a quadcopter and this is about my first plans and parts.

Building a Game for multiple Platforms with SFML

Published on 27th Aug, 2016 by Administrator

SFML is a crossplatform C++ framework, but deploying to all the different platforms can still be a bit tricky and information on it is limited. These are my findings.

RE: #iggj9

Published on 27th Aug, 2016 by Administrator