GGJ17 and Anchor

Published on 13th Mar, 2017 by Administrator

Short blog post about switching from pants to Anchor and Sushi, the Game Boy game we wrote in assembly during the Global Game Jam 2017.

D3D12 Texture Mipmap Generation

Published on 13th Mar, 2017 by Administrator

If you start writing a 3D graphics engine, the basics usually consist of loading mesh, texture and shader data and getting it to the GPU in a way that enables the GPU to run the shader with the mesh and texture data as input. To load the texture data in a plattform independent way, easy formats to get started with are TGA, BMP and PNG (with a lot of help from libpng...). Much better for a real game are usually compressed formats such as S3TC that can be decompressed by the GPU while rendering at no performance cost. But at least I have a lot of PNG files laying around I want to test with and I don't really feel like converting everything until I have a real asset pipeline going.

IGJAM16

Published on 27th Aug, 2016 by Administrator

I participated in the InnoGames game jam 2016 at the Gamescom and wrote a little bit about my experience.

Building a Quadcopter - Part 5: IMU and PID

Published on 27th Aug, 2016 by Administrator

I am showing the minimalistic way I currently implemented for my quadcopters IMU to merge the sensors relative accelerometer and gyroscope data into an absolute orientation. Also a tiny little bit about PID...

Building a Quadcopter - Part 4: Printing the frame

Published on 27th Aug, 2016 by Administrator

Talking about the different materials, settings and tricks to get useable results.

Building a Quadcopter - Part 3: Designing the frame

Published on 27th Aug, 2016 by Administrator

Starting from scratch is tricky so this is how I approached designing my quadcopters frame.

Building a Quadcopter - Part 2: Making the motors rotate

Published on 27th Aug, 2016 by Administrator

Being the very first contact I had talking to other hardware at home, I am explaining my findings on PWM and my implementation on the Intel Edison using the Sparkfun PWM block.

Building a Quadcopter - Part 1: General idea and selecting parts

Published on 27th Aug, 2016 by Administrator

I want to build a quadcopter and this is about my first plans and parts.