I participated in the InnoGames game jam 2016 at the Gamescom and wrote a little bit about my experience.
I am showing the minimalistic way I currently implemented for my quadcopters IMU to merge the sensors relative accelerometer and gyroscope data into an absolute orientation. Also a tiny little bit about PID...
Talking about the different materials, settings and tricks to get useable results.
Starting from scratch is tricky so this is how I approached designing my quadcopters frame.
Being the very first contact I had talking to other hardware at home, I am explaining my findings on PWM and my implementation on the Intel Edison using the Sparkfun PWM block.
I want to build a quadcopter and this is about my first plans and parts.
SFML is a crossplatform C++ framework, but deploying to all the different platforms can still be a bit tricky and information on it is limited. These are my findings.